On The Job

Remember, Caffeine May Not be a Good Thing for Your VO Session!

January 26th, 2012

REMINDER:

Sure, who doesn’t like a stimulus and pick-me-up delivered in a tasty beverage like coffee, tea or a soft drink. But when you’re getting ready for a VO session, that caffeine can have the unwanted side effect of drying out your vocal chords. So be aware of the effects before hitting the booth. An herbal tea can be a wonderful substitute and still maintain the lubrication necessary to keep your vocal chords moist and healthy.

 

 

 

Do You Have What it Takes for a Career as a Voice Over Actor?

January 16th, 2012

OK, so lots of people, your friends and family, have always told you what a great voice you have. And the thoughts of working from home, for yourself, recording a bit and then playing the rest of the day – these ideas appeal to you?  Well, you are not alone. Voice-over work is a hot industry, and every day tons of people dive into the maelstrom, trying to figure out how to be a success in this arena.

It is a grand gig. You can record from home with your own little studio, since technology has advanced to make this a possibility. And you don’t have to have a “look,” a necessity that some people feel hinders the chance of becoming an on-camera actor for many folks.

But the competition is fierce, and just having a good speaking voice and good articulation is not enough. You have to learn to read (perform) and make it sound natural – like you are speaking new thoughts to someone particular. It takes acting skills, and speed of making choices. You have less time in a recording booth in a VO session than in many other forms of acting. You often have never seen the copy until the moment before you are asked to perform.

Another necessary skill is to be able to find the line between enunciation and sounding affected. You can work on this by recording yourself reading copy, and ask friends to give you their honest opinion – does it sound natural, clear, easy to listen to, believable, appealing? It has to sound real.

If you are serious about joining the Voice-Over world, take classes, get coaching, make a great demo, get equipment to record yourself at home, make a website, read all you can about it, listen to people who know, read our many tips here on our website, and consider getting our book, Voice Over Voice Actor.

Most important of all, Practice Practice Practice! And stay passionate about it.

Good luck and have fun.

 

 

 

How Does Voice Over Work for Video Games?

November 30th, 2011

Similar to dubbing animation, voice-over for video games is most often recorded one actor at a time, alone in a booth. But as with recording for pre-lay animation, there is seldom a need to record to an already created animation or picture. When you begin, you may have a character sketch or some sample gameplay (a demonstration of what the game will look like when the player is playing it), but there’s rarely more than that to hang your hat on.

There are, of course, a few exceptions to this – the first being when you’re recording a version of a game that was originally produced in another language. In that case, you may have reference tracks in the original language, cut scenes (the short movies that play in between gameplay) that you’ll have to match, and strict timing concerns to be aware of.

In another scenario, near the beginning of a game’s development, you may have done some work on the game while no animation was yet available; and then eight months later the producers ask you to come back and do more work on it. Only now they’ve got animation and gameplay to show you as a reference.

But most often you’ll have very little (if any) preparation, and not a lot of time to learn about the game before you’re thrown into the fire. And this is where the director will be your best friend, giving you context for your dialogue – which you will sometimes record very quickly, one line after the other, two or three takes per line (i.e. two or three different recordings of the same line), with not even the other characters’ dialogue for reference. Other times you might get the entire script, but it’s unlikely you will have the time to do much more than scan it as you jump from line to line.

We’ve said that a strong imagination will help you in this business. To make this stuff work, you’re gonna have to imagine quite a bit. So, listening to the director, using your imagination, and making bold choices – all at high speed – are important, and together can often be the key to finding yourself on the top of the call list when a studio is auditioning and booking future jobs.

Very often these days, video games are developed in tandem with major motion pictures so that when the movie comes out, the game based on that movie is also available. Now before you get too excited about doing the VO for these video games, we have to let you know that voice actors in video games get paid a lot less than their on-screen counterparts. Why? Because the budgets for video games are nowhere near the budgets of the movies they accompany.

But now’s your chance to get excited again because, in most cases, a major motion picture actor will not want to lend his or her voice to the video game; the salary paid is simply not worth the time involved. This is where you come in: the game will likely require a voice actor to voice match the actor from the film. See, you always knew those impressions would come in handy one day.

On the downside, video game work, because of the nature of video games themselves, can be very stressful on your voice if you’re not careful. This is certainly a place where vocal control is important. If you play a lot of video games, you know that they’re chock-full of shouting, screaming, yelling, getting blown up, being set on fire, and falling from great heights. And that’s just in the opening cut scene.

These recording sessions can last up to four hours at a time. There have been times when we’ve emerged from them sweaty, hoarse, and shell-shocked – as if we’ve actually been through the war we were just playing at. Many voice actors refuse to do video games for this reason, and some will intentionally schedule VG sessions in the afternoon on a Friday so that they have the whole weekend to recuperate. But don’t let that scare you. Just keep reading: we have ways of keeping you safe.

Microphone Technique

September 27th, 2011

Tips for Microphone Technique

The mic can be rather daunting when you first start out in voice-over! Practicing at home with one will help to reduce the newness of it, and the distraction from it.

Here are some tips to get you started.

 

PROXIMITY

Find your own comfort zone, with regard to proximity. Many voice-over artists will angle slight to the right or left of the mic, for two reasons:

1) This can reduce or eliminate pops from plosive sounds like tb, or p. When you’re in a session, engineers can help by putting a “pop shield,” a stocking device or foam shield, in front of the mic. But if you angle- speak slightly across the mic – you create a similar effect to a pop screen.

2) You will be able to see and read your copy off to the right or left, without the mic being right in front of it.

 

VOLUME

Well, the mic is there to amplify the sound, so you can be as soft or loud as the job requires, but you need to work with the mic to create this. If you are recording yourself, make sure you are getting a solid wave form, and if you are working with an engineer s/he will do this by first getting a good level of your planned volume before recording the take. You can’t speak softly while the engineer gets a good level, and then shout during your take!

Every different session will call for something different in the way of volume . For example, if you want low, deep sounds from your voice it can help to get very close to the to the mic, perhaps two to three inches. If you know you are going to really project, and speak louder,  stand back, seven to nine inches from the mic, so your voice doesn’t distort.

Then trust the mic and your own voice and skill. If you need drama and a “dark” interpretation, you might try a whisper, or near-whisper. And if it is comedy, use a little more level and smile the whole time you are speaking. It is amazing that a smile can come right through the microphone to the listener!

 

LIGHTING

You must be able to see well, to read your copy! Make sure you are well prepared with contacts or reading glasses if you need them, and some artists even carry a small clip-on light, which runs on a battery, to attach to the stand holding your copy. Lighting must be ample to reduce the possibility of unnecessary errors when you read. In many studios you can ask to increase the level of light if it isn’t bright enough for you.

 

TECHNIQUE AND SKILL

Do your breathing exercises. Practice reading all kinds of different material at home in front of the mic. Try things and experiment at home to learn what your real strengths are. And stretch yourself to try new things. Try different pitches, different volumes, mimic cartoon characters or famous actors or comics. Read out loud in front of the mic and record it if you can, to listen back – you will learn so much from hearing your own work.

The more you develop and then employ your microphone technique and skill, the less the engineer and producer have to rely on enhancements in the studio. The less they work, the faster and easier the session, and the more likely you are to be re-hired! Plus, comfort and skill with the microphone shows your professionalism, getting the job done well and quickly, which is the producer’s goal!

 

 

 

Breath Control to Tara, come in…

August 15th, 2010

So, I’ve been doing a lot of really long industrial narration sessions lately. This means pages and pages of technical, verbose writing and lots of talking, talking, talking. I’ve noticed that with these sessions, since I have elected to sit down to maintain a consistent level of energy throughout, I’ve gotten really yawn-y.

Now at first I assumed that I was yawning cause I’m sitting in a dark-ish booth, droning on and on about a fairly dry subject, and maybe haven’t gotten as much sleep the night before as I might have liked. So I started getting curious, and experimenting with switching the time of day the sessions were scheduled. I would do them first thing in the morning, in the middle of the day and even late in the afternoon, all with the same result. About 30 pages in, and I just start yawning away.

Then I realized, you don’t just yawn when you’re sleepy, yawning is a natural reflex when you aren’t getting enough oxygen. Voila! I’ve started to focus on deeper sustaining breaths and the problem has drastically reduced. I mean after an hour and a half, 100 pages into a long narration, you’re bound to have your brain a little muddled, but maintaining strong diaphramatic breathing has made all the difference. Corporate dialogue here I come!

Sick is Suck

October 20th, 2009

As a voice actor your job is not only to come in and do your voice acting, it is also to get the jobs that you will come in to do in the future, and almost more importantly to take care of your voice (and the future health of your voice).

Unfortunately though, sometimes, no matter how hard you fight to take care of yourself, you get sick. This has to be one of the worst things, since you feel like poo, but more than that, you can’t work (’cause you don’t sound like yourself) and you can’t audition for future work (since you don’t sound like yourself!). It is torture. Besides the inconvenience of illness or even the rescheduling or canceling of work, which is so hard, the not-auditioning can be even harder, since you have to make the call to not put yourself in the ring for jobs down the line.

I just had to talk with my agent about a client request audition for a video game from last week. At the end of the week, I was sick and I made the call to decline (hopeful that come this week I would be right as rain). Monday I got the call that they still wanted to hear me, but still under the weather so I begged off once again, but somehow it was harder this time. I sound a little better, what could screaming and yelling a little bit hurt?

Well, it can hurt everything, even coughing while being sick can strain the vocal folds which can possibly lead to nodules and even nodes. Knowing this, and having battled vocal strain in the past, I know it is the responsible thing to do, to not push my vocal health (since not only do I sound like a frog underwater, but pushing to record could permanently damage my vocal cords and future vocal health).

It is so hard to say no, to turn down work, and potential work, but ultimately as Yuri’s favorite arachno-human says “with great power comes great responsibility.” In my case it may not be power to save the world or throw killer spiderwebs, but I have the responsibility to take care of my voice so that I can have the power to use it! So I am begging off work with the hope that my responsibility to myself and possible jobs will pay off and come health, I will be ready and able to work once again.

Being sick can affect everyone, or as I like to say: Cause ‘sick’ is just ‘suck’ with an I for a You.

Be well, stay well, Tara

The VO gods giveth and they taketh away…

September 2nd, 2009

To give you an idea of how quickly tides can turn in an industry like this, allow me to briefly describe my day.

When I went to work this morning, I was in the middle of trying to schedule not one, but TWO jobs for the next day. VO for a national TV commercial and for a radio commercial. That’s a very good day in this biz. They both wanted me to record tomorrow morning and we were trying to work that out.
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