How Does Voice Over Work for Video Games?

November 30th, 2011

Similar to dubbing animation, voice-over for video games is most often recorded one actor at a time, alone in a booth. But as with recording for pre-lay animation, there is seldom a need to record to an already created animation or picture. When you begin, you may have a character sketch or some sample gameplay (a demonstration of what the game will look like when the player is playing it), but there’s rarely more than that to hang your hat on.

There are, of course, a few exceptions to this – the first being when you’re recording a version of a game that was originally produced in another language. In that case, you may have reference tracks in the original language, cut scenes (the short movies that play in between gameplay) that you’ll have to match, and strict timing concerns to be aware of.

In another scenario, near the beginning of a game’s development, you may have done some work on the game while no animation was yet available; and then eight months later the producers ask you to come back and do more work on it. Only now they’ve got animation and gameplay to show you as a reference.

But most often you’ll have very little (if any) preparation, and not a lot of time to learn about the game before you’re thrown into the fire. And this is where the director will be your best friend, giving you context for your dialogue – which you will sometimes record very quickly, one line after the other, two or three takes per line (i.e. two or three different recordings of the same line), with not even the other characters’ dialogue for reference. Other times you might get the entire script, but it’s unlikely you will have the time to do much more than scan it as you jump from line to line.

We’ve said that a strong imagination will help you in this business. To make this stuff work, you’re gonna have to imagine quite a bit. So, listening to the director, using your imagination, and making bold choices – all at high speed – are important, and together can often be the key to finding yourself on the top of the call list when a studio is auditioning and booking future jobs.

Very often these days, video games are developed in tandem with major motion pictures so that when the movie comes out, the game based on that movie is also available. Now before you get too excited about doing the VO for these video games, we have to let you know that voice actors in video games get paid a lot less than their on-screen counterparts. Why? Because the budgets for video games are nowhere near the budgets of the movies they accompany.

But now’s your chance to get excited again because, in most cases, a major motion picture actor will not want to lend his or her voice to the video game; the salary paid is simply not worth the time involved. This is where you come in: the game will likely require a voice actor to voice match the actor from the film. See, you always knew those impressions would come in handy one day.

On the downside, video game work, because of the nature of video games themselves, can be very stressful on your voice if you’re not careful. This is certainly a place where vocal control is important. If you play a lot of video games, you know that they’re chock-full of shouting, screaming, yelling, getting blown up, being set on fire, and falling from great heights. And that’s just in the opening cut scene.

These recording sessions can last up to four hours at a time. There have been times when we’ve emerged from them sweaty, hoarse, and shell-shocked – as if we’ve actually been through the war we were just playing at. Many voice actors refuse to do video games for this reason, and some will intentionally schedule VG sessions in the afternoon on a Friday so that they have the whole weekend to recuperate. But don’t let that scare you. Just keep reading: we have ways of keeping you safe.

8 Tips to Starting a Voice Over Career

November 7th, 2011

 

1)    You must have a strong dream to get you through the dry times as you get started in VO industry.

2)    Be sure to get ready before you start offering your services.

3)    Keep your job, unless you are independently wealthy! You will need finances to train, create a demo, and it takes time to get started. You need tenacity and perseverance.

4)    Don’t have unrealistic expectations – that way lies heartache. Just because your friends tell you that you have a great voice and are going to make a ton of money, the fact is the competition is huge.

5)    Create a good quality voice over demo (get help with this – it is NOT something to be done on your own).

6)    Further to the last tip, do not think you can be self sufficient in this industry. Even the best VO actors get critiques, engage a coach for continual training, and they practice, practice, practice!

7)    Get a website up! Some people advise that you should wait until your demo is ready to create a website. But these days an online presence is practically mandatory and you might be losing contacts to hold off until your demo is completed. So create it as soon as you can so people who find the site have something to listen to.

8)    Oh, and did we say this already? Practice, practice, practice!

Keep the dream alive. Be realistic and know it will take time. And the more you practice and train, the better your chances of having a fun and rewarding career as a Voice Over artist!

 

 

 

Microphone Technique

September 27th, 2011

Tips for Microphone Technique

The mic can be rather daunting when you first start out in voice-over! Practicing at home with one will help to reduce the newness of it, and the distraction from it.

Here are some tips to get you started.

 

PROXIMITY

Find your own comfort zone, with regard to proximity. Many voice-over artists will angle slight to the right or left of the mic, for two reasons:

1) This can reduce or eliminate pops from plosive sounds like tb, or p. When you’re in a session, engineers can help by putting a “pop shield,” a stocking device or foam shield, in front of the mic. But if you angle- speak slightly across the mic – you create a similar effect to a pop screen.

2) You will be able to see and read your copy off to the right or left, without the mic being right in front of it.

 

VOLUME

Well, the mic is there to amplify the sound, so you can be as soft or loud as the job requires, but you need to work with the mic to create this. If you are recording yourself, make sure you are getting a solid wave form, and if you are working with an engineer s/he will do this by first getting a good level of your planned volume before recording the take. You can’t speak softly while the engineer gets a good level, and then shout during your take!

Every different session will call for something different in the way of volume . For example, if you want low, deep sounds from your voice it can help to get very close to the to the mic, perhaps two to three inches. If you know you are going to really project, and speak louder,  stand back, seven to nine inches from the mic, so your voice doesn’t distort.

Then trust the mic and your own voice and skill. If you need drama and a “dark” interpretation, you might try a whisper, or near-whisper. And if it is comedy, use a little more level and smile the whole time you are speaking. It is amazing that a smile can come right through the microphone to the listener!

 

LIGHTING

You must be able to see well, to read your copy! Make sure you are well prepared with contacts or reading glasses if you need them, and some artists even carry a small clip-on light, which runs on a battery, to attach to the stand holding your copy. Lighting must be ample to reduce the possibility of unnecessary errors when you read. In many studios you can ask to increase the level of light if it isn’t bright enough for you.

 

TECHNIQUE AND SKILL

Do your breathing exercises. Practice reading all kinds of different material at home in front of the mic. Try things and experiment at home to learn what your real strengths are. And stretch yourself to try new things. Try different pitches, different volumes, mimic cartoon characters or famous actors or comics. Read out loud in front of the mic and record it if you can, to listen back – you will learn so much from hearing your own work.

The more you develop and then employ your microphone technique and skill, the less the engineer and producer have to rely on enhancements in the studio. The less they work, the faster and easier the session, and the more likely you are to be re-hired! Plus, comfort and skill with the microphone shows your professionalism, getting the job done well and quickly, which is the producer’s goal!

 

 

 

Take Action #27: Getting your own practice copy together

April 10th, 2011



1. This exercise is to help you begin to compile your own practice copy for you to work on and then eventually use to create your commercial or animation demo reel.

2. For commercial copy, find magazines, see which ads visually pop out at you and write down the advertisement (or if the magazine is yours, pull the page out). Remember that print copy reads differently from commercial audio copy, so use the print as a starting point and then make slight adjustments to help the line flow.

3. To build animation copy, find an inanimate object in your house, then begin to write a monologue or conversation this object/character might have with you about its needs or hopes or dreams. Another wonderful way to create animation copy is to write down your favorite characters from animated shows, then rename them and make changes to what you know of their experiences, then try building a history or story for them that you find interesting.

4. Note which type of ad goes with the different types of commercial types (hard sell, soft sell, partner read, tag, etc.) also review your animation copy to see what types of characters you’re showing off and make sure you have some variety that works with your voice.

5. Put all your found (and massaged) copy into a binder, and practice randomly flipping to different pieces and reading and performing them as you would if you were in the booth.

Wonderful. You’ve had the chance to hone your unique vocal qualities and become more familiar with your natural voice. You’ve also probably gotten to see how your body reacts to a warm-up and how that can better prepare your voice for a session. You’ve read copy and made choices and have begun the process of building your own personal stack of practice copy that you can use as you move toward making your demo reel.

Voice-over isn’t like it used to be where only ‘certain’ voices worked, now there are voices of all kinds and varieties to make up the spice of life. Basically, if you are a solid actor, are professional and considerate and you have good mic technique there is no reason you can’t work in VO, of course, someone would have to hire you, so you’d need your demo reel ($$$$, time, energy) and most likely you will need to secure an agent to represent you and get you auditions (time/energy) as well as giving yourself as much as an edge as possible by taking classes, practicing your craft, knowing your voice and how to take care of it; so planning a career in voice-over is an investment.

The wonderful world of voice-over allows you to create amazing characters, to teach, to entertain, to offer new alternatives and to go on a whole new adventure. Remember, voice acting just “acting” without the bonus of using your facial expressions or body language to convey something visually, so your intention has to come across with just your voice helped by your imagination. And we all have one of those…






Take Action #26 Practice Copy

March 29th, 2011

PRACTICE WITH SCRIPTS & COPY

So, your body is warmed up, your mind is awake and you’re ready to get your hands (well, your vocal cords anyway) dirty with some actual voice-over work. There’s a lot to take in when you are looking at a script so here are a few helpful (non-acting) hints and reminders.

As we mentioned in the book, if you’re working on ADR/dubbing, there might be notations in the script to let you know where pauses (sometimes called ‘hitches’) fall, at what time-code the line starts and ends, and what lines might be on-camera and not. If you’re recording original animation there might be loop numbers before each line of dialogue. Let’s review briefly some common notations, as any extra information you can mine from the page can help to inform your performance.

Hitches (means pause) (^, …, /_, )
MNS – mouth not seen,
OM, CM – open mouth, closed mouth
_______ – off screen
Time code – 01:02:03:04

Below is a practice script, some fake commercial copy for you to practice with. Create a practice work session that you can go back and review by using some sort of audio recording device to record yourself while you practice out loud. Enjoy your session!

1.As you read, try circling all the notations you notice as well as be extra aware of any information you can mine from the page.
2 Ask yourself the Who-What-Where-When-Why-hoW questions to see what comes up. Underline this information to help you see if it affects your interpretation or acting choices.

COMMERCIAL COPY

Your new voice-over agent would like you to read some of the spots they just got in today so they can see what would best suit your voice. Often agents will have you read for all sorts of things when you first sign, as a way of throwing things up against the wall to see what sticks. So, go ahead and read the various copy that’s come in

Luxury:
The Jewelry Outlet at KnollCrest is having a pre-Valentines engagement ring sale. Come on down and surprise your loved one with the proposal of a lifetime. We have 24 karat gold and platinum rings on sale for almost 30% off, this weekend only.

High Energy:

It’s Faaaaaaantastic. Super Fruit Bowl ‘O’Sugars get you ready for a day of fun in the sun. Filled with vitamins, minerals and naturally sweetened real fruit pieces, Bowl’O’Sugars are part of a complete breakfast. Start your morning right, be fan-tastic.

Promo
This October, The Best Show on TV is moving to a new time…five days a week. Catch your favorite characters Mindy, Bobbi and Karl now at 7pm on KOOLTV.

Partner read:
A: Honey did you forget to pay the phone bill?
B: What do you mean, I thought it was automatic?
A: Oh, right, its just so easy, I keep forgetting?
B: Yeah, now we can spend time thinking about more fun things.
A: Like if you paid the cable bill?
Announcer: Don’t let bills get you down, use the automatic bill pay feature offered by Earth Bank to pay for all your charges throughout the month, even if your provider doesn’t have an auto feature set up. Earth Bank the bank of the Earth. Not available in intergalactic space station Giltex.

Soft sell:

Soft CleoPattra Egyptian sheets are specially designed to become softer with use…and every time you wash them the natural bamboo fibers relax just a hint more…which makes your bed even more comfortable to get into….who wouldn’t want to sleep in…Soft CleoPattra Sheets. Easy to sleep on, easy to sleep in.

High Energy:

I love hitting the BergerJack on the way to the game. I can fill up on all my favorites, a real ice-cream shake, a 100% beef patty and a large Idaho potatoes home fries for under 5 bucks. And I can even grab something for the coach, so if I’m a little late to practice sometimes, no harm done.

Tag:
Prices based on participation and subject to change without notice, offer good only in the continental United States, all entries must be postmarked by July 4, or will not be considered.

The above copy will give you good practice in looking for clues on the page as well as making cold choices. Of course, there are so many different types of spots always remember you can tune into the radio or TV to see what is currently running.

Take Action #23: Fight Sounds

February 28th, 2011

1. punch small medium large

2. kick small medium large

3. attack small medium large

4. hit (you’re being hit) small medium large

5. death small medium large

The above is a good example of something you’ll encounter quite a bit in video games because video games are generally chock full of action. Imagine what kind of sounds you’d make in the given situations. Mix it up a little and try a variety of sounds like hy-ah, ki, shah, rah, gar, huh, for example. Try the same sounds with different types of efforts to see how they come out. Experiment with different lengths of efforts. Often in a video game session they will ask for a small, medium and large version of each fight sound. Imagine the difference between getting your earlobe flicked, getting punched in the face and getting decked with a sledgehammer. A good imagination will bring variety and directors really like variety. Give ‘em what they want and they’ll call you again.

Try to make sure you are generating the sound from good diaphragmatic support and not uncomfortably constricting your throat to create the sound. Straining your throat can put a lot of pressure on your vocal cords and could damage your voice.

Another great (and inexpensive) way to practice is to mimic things you hear. Listen to your favorite radio station and simply mimic the DJ’s, the commercial announcers, even the newscasters. Not only will this clue you in to the types of voices that are booking work, but you’ll often come up with new and exciting voices just by trying to mimic someone else’s.





Take Action #22: Complete Body Warm-Up

February 14th, 2011

1.lie down flat on your back somewhere comfortable yet firm

2. hum/sigh in and out

3. practice panting

4. roll over to one side and then slowly get up to a standing position (make sure you’re not holding your breath!)

5. do some neck rolls – very gently roll your head around in small circles both clockwise and counterclockwise to warm up your neck and throat

6. do some shoulder rolls – gently roll your shoulders forward and backward to loosen and warm up your back and neck

7. shake out your feet/hands – gently get your circulation going by shaking your hands and feet out

8. jump 1-10

9. massage your face – rub your hands together until they’re warm, then massage your face to relax all the bones and muscles there

10. lion/mouse – this is a fun one, which you can do in front of a mirror if it makes you happy. As the lion, stretch and open all the muscles in your face, your eyes your mouth so you look like a scary lion getting ready to bite your head off, then immediately switch to mouse face, where you twist and tighten all the muscles in your face, eyes and mouth so that you are as small and pressed as possible, switch between the two to send blood to those areas and wake them up.

11. tongue extension – stick your tongue out as far as it will stretch, then pull it back in. do this several times. Also try and touch your nose with your tongue. Now your chin. Now your right ear, and now your left (if you have to towel your face off after this one, you’re doing it right).

12. sirens

13. trills

14.P-T-K-T, B-D-G-D

15. tongue twisters (find some of your favorite tongue twisters and practice saying them as quickly as possible) search “tongue twisters” on the Internet and see what comes up (“Peter Piper…” What a to do…” “Unique New York,” “Red leather, Yellow Leather…”).

Now, hopefully, you feel awake, alive and ready to play. You can take as long as you’d like with this warm-up or you can time yourself. For example, if you’re short on time, see if you can get thru the entire warm-up in only 5 minutes. If you have more time, allow your body to warm up a little more slowly, maybe giving yourself a half hour to get through all the exercises. Adjust the warm–up to your specific needs.

Fight sounds, efforts and reactions can be a tricky part of voice-over especially if your voice isn’t warmed up. They’ll turn up almost no matter what type of VO you’re doing, from animation to video games to sometimes even commercials. Take the time to make sure your voice is fully warmed-up and awake before trying this next exercise so that you don’t hurt your vocal cords.

Want to feel ready to tackle auditions, VO sessions or expand your breath control and range? The Warm-Up MP3 or CD – both are available here





Take Action #21: Trills

January 31st, 2011

Roll your tongue on the roof of your mouth (in a “Spanish ‘R’ ” sound) while going up and down the scale

Doing trills combines warming up your vocal cords with waking up your tongue. Since your vocal apparatus is like a machine, you want all of its parts warmed up, well-oiled and working together to create your best, strongest, most versatile voice.

Great articulation, and rapid tongue movement is what a ventriloquist uses when throwing their voice.

Take Action #20: Articulation

January 19th, 2011



1. P-T-K-T (puh-tuh-kuh-tuh)
Repeat the sounds P-T-K-T over and over (p-t-k-t-p-t-k-t…)
2. B-D-G-D (buh-duh-guh-duh)
Repeat the sounds B-D-G-D over and over (b-d-g-d-b-d-g-d…)
3. P-T-K-T-B-D-G-D (puh-tuh-kuk-tuh-buh-duh-guh-duh)
Repeat the sounds P-T-K-T-B-D-G-D over and over (p-t-k-t-b-d-g-d-p-t-k-t-p-t-g-d…)
4. Vary up the pattern a bit to make it harder for yourself. Try also going up and down the scale while doing this articulation exercise
5. After doing this exercise for a bit, try one of your favorite tongue twisters and see if it’s easier.

This exercise will allow your mouth to get warmed up while working on both plosive and non-plosive sounds. Also be aware of your breathing throughout the articulation exercises, so that it also helps you practice breath control.


Take Action #18: Snake Hiss

December 29th, 2010



1. Inhale deeply and then, holding your palm an inch in front of your mouth so you can feel the air, let out a hiss.
2. Hiss for as long as you are comfortable and then take a deep breath.
3. Repeat this 5 times alternating between an “s” hiss and a “z” hiss (which we guess might be called a ‘hizz’).

4. Begin to gradually increase the length of your hiss (or hizz) as you are comfortable.
Hissing can strengthen your abdominal muscles and your diaphragm because they are working to maintain one strong continuous flow of air. Another exercise that’ll work your abs is to pant, rapidly, like a dog when it is hot. This exercise will force your diaphragm to rapidly push and pull, which will strengthen it over time, but might tire you out pretty quickly. The benefits are many, though, not the least of which being to help protect your voice when you have to do any shouting or yelling.